Prince Of Persia 2008 Xbox Iso Roms

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. WW: March 24, 2009,Mode(s)Prince of Persia is an and developed by and published.

It is part of the franchise. The game was released in the United States on December 2, 2008 for and and on December 9, 2008 for. It was released on March 24, 2009 for via the engine.The game is set in ancient Persia, with a player-character whose name is not revealed in the game. He is accompanied by a woman named, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings.

Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption. The game's storyline and setting borrowed some aspects from. Contents.Gameplay Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as 'pillars' of the; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land.

The player assumes the role of the acrobatic character, and is accompanied by the -controlled companion named. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game.Prince of Persia features exploration that allows the player to travel to any spot in the game world at any given point, and allows the player to witness the plot in any way they want. Depending on how the player progresses, previously visited areas will become more challenging to traverse when the player re-visits them.

However, when the player heals a spot of land, it becomes devoid of traps. The traps are manifested in various forms of the antagonist Ahriman's Corruption; black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps.The player has many acrobatic maneuvers at their disposal. Acrobatics are also used in combat to vault over enemies, or hit them into the air. Sometimes when performing these acrobatics, the player is aided by Elika. There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika.

If the player fails to signal Elika's magic, they fall off of the plate, sometimes to their death.The player can not conventionally 'die' in Prince of Persia. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. There is no limit on the number of times Elika can save a player, although an achievement is awarded for being saved fewer than 100 times during a playthrough. Along with saving the player, Elika can perform many acrobatic feats or combat feats in tandem with the player. The downloadable content Epilogue added a new magic plate that allows Elika to recreate destroyed objects. A new combat maneuver for the player was also added.

Plot Setting Prince of Persia takes place in an undefined ancient Persian city-state based heavily around the religion of. A thousand years before the events of the game take place, there was a struggle for power between the gods. The outcome of the struggle was that Ormazd and his people, the Ahura, managed to imprison Ahriman and his minions, the Corrupted, in a tree. Ormazd then left the world, leaving the Ahura to make sure Ahriman remains secure. They are successful for a thousand years, at which point the Ahura started to lose their powers, so they leave. Shortly before the events of the game, Ahriman is about to be freed again. Characters Prince of Persia 's protagonist is a nameless adventurer in search of fortune.

The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman, the god of darkness who was imprisoned by Ormazd. He is intent on conquering the entire universe upon his liberation. The Mourning King appears as an antagonist, intent on fulfilling his deal with Ahriman in return for the resurrection of his daughter, Elika.

The Corrupted, four rulers Ahriman chose to aid him in conquering Ormazd, also appear as antagonists. They were imprisoned with him for a thousand years.The Hunter is one of the Corrupted. He was a prince who enjoyed hunting, but soon became too good at hunting.

Ahriman successfully made a deal with the Hunter that, in exchange for his soul, Ahriman would allow him to hunt a creature more satisfying than any he has hunted before. Another of the Corrupted is the Alchemist. He was an Ahura scientist who felt he was close to achieving immortality when his health started to fail. The Alchemist asked Ormazd for a longer lifespan to complete his research, but when he was refused, Ahriman offered him immortality in exchange for his soul. The third Corrupted is called the Concubine. She was a woman skilled in politics who revered men of power. She was involved with a man, but was ultimately beaten by another woman, scarred and stripped of her beauty and influence.

The Concubine then exchanged her soul for the power of illusion with Ahriman. The fourth and strongest of the Corrupted is the Warrior. He was a king whose country was under siege.

Struggling for peace, the king accepted power from Ahriman that allowed him to vanquish his enemies and secure peace for his people. When the war was over, however, the peace-loving citizens rejected the Warrior, who had turned into a tool of war. Plot summary The game begins with the Prince (which is only a nickname, the game does not actually mention whether he is from a royal family) in search of his donkey, Farah, in the middle of a desert sandstorm.

He then runs into Elika, a princess of the Ahura who is fleeing from soldiers. The two fend off the soldiers, with Elika discovering her magical powers of light. The Prince follows her into a temple which houses Ahriman, a force of evil who is trapped within a tree known as the. Once inside the temple, the Prince and Elika are confronted by Elika's father, the Mourning King, who faces them in battle. After the fight, he uses his sword to cut the Tree of Life, setting Ahriman free. The Prince and Elika escape the temple, only to find a corrupted world outside.Elika tells the Prince that in order to restore the world and rid the corruption inhabiting it, they must heal all the Fertile Grounds in the kingdom.

They then begin restoring the Fertile Grounds, encountering the Warrior, the Hunter, the Concubine and the Alchemist, four corrupted leaders Ahriman chose to set free.In the journey, it is revealed that Elika had died prior to the beginning of the game. Her father took her to Ahriman and asked him to revive her selling his soul in the process to Ahriman, thus making him one of the corrupted. Once Elika is revived she discovers she has new-found powers. After gaining even more powers, the two encounter Elika's father once again.

Persia

After healing all the Fertile Grounds, as well as defeating all bosses, Elika and the Prince return to the temple to imprison Ahriman. Once inside, however, they are confronted by the king who is now a fully corrupted being. They defeat him, he calls his daughter's name, turns away from them and throws himself off the platform they are on. Ahriman rises from the corruption below. They battle him, but Elika must give up her very life to finish the spell which seals Ahriman away. She finishes the spell and dies.The Prince then takes Elika's body outside. There are four Fertile Grounds there, each with a tree, that according to what Elika had told him, channel the power of all the Fertile Grounds to the Tree of Life.

He is given a vision which is the same one both he and Elika shared much earlier that shows her father's deal with Ahriman to revive her. When they shared the vision at that time she told the Prince that visions come from Ormazd, not Ahriman.

The vision (just like the main debate throughout the game between Elika and the Prince was all about Destiny vs Free Will) is all about choice. The Prince re-creates the deal made by Elika's father. He destroys the four Fertile Grounds around the Temple and returns inside. He cuts down the Tree of Life and takes the light power Elika used to heal the Tree. The Prince returns the Light to Elika's body, and she returns to life. The game ends with the Prince carrying Elika across the desert while Ahriman's darkness envelops the world.Epilogue In Epilogue, optional (DLC), it is shown that the Prince and Elika survive, and retreat to an underground palace. Elika leaves the Prince.

However, they both end up battling Elika's father once again. They escape, and attempt to leave the palace alive. While on their way, Elika shows her frustration with the Prince multiple times, believing bringing her back was not worth the price of the evil it unleashed. The Prince counters that by freeing her, they 'stand a chance' against Ahriman. In a final battle against Elika's father, the Prince defeats him by impaling him on spikes, a visual reference to the original Prince of Persia game. In the end, Elika leaves the Prince to search for her people, and the Prince is left alone with a bloodthirsty Ahriman seeking revenge.Development Proof of conception for Prince of Persia was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game, although Ubisoft didn't announce the game until May 2008. They stated that they expected to release the game towards the fourth quarter of 2008, and gave details about the plot and game play.

In one such preview of the game, they revealed that the general staples of the game play remained intact, although altered drastically. These staples are platforming, combat, and puzzle-solving.

It was also revealed that the game's combat would be one-on-one fights, similar to the original trilogy, rather than fighting hordes of enemies at any time, as in the series. Producer Ben Mattes stated that the intent in changing the combat so drastically was to give players the impression that each enemy was a unique and dramatic experience in itself. Prince of Persia utilizes a heavily modified version of the Scimitar engine, which was also used in.Developers chose to use this engine because it would allow them to enhance the game by adding more expansive worlds, and less linearity. In May 2008, Ubisoft released two official videos of a concept artist designing the Prince character and Elika. One video shows the Prince character being drawn, while the other details Elika. Yet another fast-forward concept art emerged in July 2008, this time depicting an antagonist: the Hunter. Unlike previous Ubisoft games such as, the PC version of Prince of Persia contains no.Mattes said that when Ubisoft was initially developing the game, cooperative gameplay with an AI-controlled partner was the main idea they wanted to build on.

Mattes explained, 'We knew from day one basically was the hook that was going to replace Sands of Time. We didn't always know that it was going to be Elika from day one. We sort of explored the idea of maybe a child or father figure or brother, or something like that.'

The idea to base the game around AI-controlled functions came from. Mattes explained that the team felt the relationship between and worked well from a story-telling point-of-view in Prince of Persia: The Sands of Time, so they decided to expand on the concept.

Downloadable content Downloadable content for Prince of Persia, titled Epilogue, was confirmed by Ben Mattes in an interview with IGN. Mattes said that the new content would include new areas to explore, new enemies, new combat maneuvers, and a new power for Elika to use. The content was planned for release on February 26, 2009 on the Xbox 360 and consoles, but was delayed one week until March 5, 2009. Citing business reasons, Ubisoft is not releasing this Epilogue content for the game's PC version. Reception ReceptionAggregate scoresAggregatorScore(PS3) 84.14%(X360) 80.63%(PC) 79.60%(PS3) 85/100(PC) 82/100(X360) 81/100Review scoresPublicationScore9.5/105/108/106/108.75/10B8/108.7/10GameZone9/10(PC) 8.8/10(UK) 9.4/10(US) 9.3/10(AU) 8.7/108/1078%B−(favorable)The game was well received by most critics, scoring an 81%, 85%, and 82% on for the Xbox 360, PlayStation 3, and PC, respectively.writer Hilary Goldstein praised the game for its simple but visually spectacular acrobatics and combat, but noted that one must 'embrace the change to the series' in order to 'fall in love with it'. Goldstein also praised Elika, the secondary character of the game, as a useful sidekick during gameplay and also as a likeable character with a great relationship with the Prince.' S Kevin VanOrd shared a similar opinion and in addition praised its excellent artistic design.However, many criticized the game for being too easy or 'consumer-friendly', regarding the simple platforming and combat segments.

Described it as a 'poor game' with 'excessive repetition' but nonetheless with 'fantastic technology and interesting mechanics'. Criticized the trial-and-error nature of the platforming gameplay.Many comparisons have been drawn to other video games in terms of artistic design and gameplay. Examples include and Ubisoft's own with unique platforming and timing-based combat.

The vast open-world environment with intense boss fights have been compared to and, and the looks to. Sales Ubisoft has released sales figures showing that Prince of Persia has sold over 2.2 million copies worldwide as of January 2009.

Awards On February 19, 2009, Prince of Persia was awarded the 'Outstanding Achievement in Animation' at the twelfth. Parker, Laura (November 30, 2008). Retrieved April 5, 2015. ^ GameSpy Staff (November 11, 2008). Retrieved April 5, 2015.

Kozanecki, James (December 8, 2008). Retrieved April 5, 2015.

Cook, Brad (February 19, 2009). The Mac Observer. Retrieved April 5, 2015.

^. Archived from on May 1, 2009. Retrieved 2009-07-27. ^ ' Prince of Persia Heir Apparent'.

Archived from on 2012-06-30. Retrieved 2009-07-27. Burnes, Andrew (2009-01-29). Archived from on July 21, 2011. Retrieved 2009-07-27. Retrieved July 1, 2012. ^ Prince of Persia.

Ubisoft Montreal. P. 4. Compare the mythical. Browne, Catherine (2008). Prince of Persia: Prima Official Game Guide.

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Roseville, CA: Prima Games. P. 4. Prince of Persia. Ubisoft Montreal.

P. 7. Browne, Catherine (2008). Prince of Persia: Prima Official Game Guide. Roseville, CA: Prima Games.

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Browne, Catherine (2008). Prince of Persia: Prima Official Game Guide. Roseville, CA: Prima Games. P. 7. Wales, Matt (2006-09-21). Retrieved 2009-07-27. Archived from on April 10, 2009.

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Retrieved 2009-07-27. Retrieved 2009-07-27. Kuchera, Ben (2008-12-12). Ars technica.com.

Retrieved 2009-07-27. ^ Browne, Catherine (2008). Prince of Persia: Prima Official Game Guide. Roseville, CA: Prima Games. Pp. 194–201.

Brudvig, Erik (2008-12-22). Retrieved 2009-07-27. Goldstein, Hilary (2009-02-18). Archived from on 2011-07-21. Retrieved 2009-02-22. Ubisoft (2008-02-25). Retrieved 2009-07-27.

Breckon, Nick (2009-02-02). Retrieved 2009-07-27. Retrieved 2013-11-24. CBS Interactive.

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Chester, Nick (December 2, 2008). Retrieved June 5, 2014. Edge staff (January 2009). Archived from on September 8, 2014.

Retrieved March 8, 2015. EGM staff (January 2009). 'Prince of Persia (PS3, X360)'. P. 69.

^ Tom Bramwell (December 5, 2008). Retrieved January 2, 2009.

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Morell, Chris (January 2009).: 74. Archived from on December 20, 2008.

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File Name:Prince of Persia: RevelationsConsole:PlayStation PortablePublisher:AtariGenre:AdventureRegion:USAFile Size:727 MBDisc ID:ULUS-10063is the one of the most popular preventing video games. I’d venture to say that the Sands of time series of the patrician of Persia games have staked themselves out mutually of the most sure-fire franchise reboots of recent memory. The gaggle of nice games, beginning with patrician of Persia: The Sands of your time, are filled with lush environments, full of intriguing, parkour-heavy gameplay that doesn’t stray too faraway from the initial, and oozing with charm (and high production values to boot). This PSP version of The Forgotten Sands is certainly not an exception of any of the maxims that outline the new series.

Prince Of Persia 2008 Download

Tho’ the sport is brief, its solely true misgivings are those typical to the series anyway and, if you have been willing to forgive Ubisoft, you may love this second platformer, an obscure genre on the PSP.Just like each other version of the Forgotten Sands (except for the X360 and the PS3, if I properly recall), the story for the PSP rendition is built from the ground up. Rather than preventing a war in his brother’s kingdom or defeating a large vine encompassing his new castle like in the new-gen versions, the patrician should now free and reunite the sisters of your time. These sisters, all charming nymphs, daughters of whose only visible a part of them is their aura, were all jailed by the evil dark lord Ahuud, who plans on exploiting the powers of the sand elixir to become immortal.

Seeing as Ahuud has destroyed around everything in his path, as well as the Prince’s beloved Persia, it’s up to the noble however Naiive patrician to traverse about twenty levels, platforming within the most elaborate means possible and defeating a few bosses on the way.The story for this game strikes Maine as a lot of epic than the Wii’s narrative (the only alternative version I’ve had an opportunity to explore in-depth) and is, rather like the Wii’s version, rather fantastical. Tho’ not the maximum amount as a “fairy tale” kind of story as its Wii counterpart, the story within the PSP version of Forgotten Sands plays out much more fancifully than what one may expect once taking part in Sands of your time and soul among. The patrician principally interacts with a kind of Navi, for example, and the story follows the patrician recruiting many little assistants – every quite similar however different enough in look and performance – to confront a narrative underdeveloped foe. The story depends on repetition and un-clearness to bring itself across, and its cutscenes, typically made with still footage and a couple of frames of animation per shot, any emphasize this time. It’s a lot of mature thematically than, say, the Wii version, however its narrative and therefore the feeling beneath it don’t nearly approach the scope and depth of Sands of time. Taking it at face worth, however, it’s still entertaining.Gameplay is what one would generally expect from the boot of the franchise, except presented entirely in second.

Prince Of Persia 2008 Pc

The prince should scale walls, leap from pillar to pillar and solve the occasional puzzle to traverse through every level. Fortunately, the controls are quite smooth; the analog stick is not even an possibility here for movement, as moving on is handled strictly with the D-pad. Structures within the game are teeming with ledges and suspended pillars, simply waiting to be climbed upon. The environments do not have the same “pop” because the 3D incarnations, though; since the game is most a lot of linear, the difficulty of finding out wherever to go ne’er arises. There is ne’er the instant of eyeing a giant structure and thinking to oneself, “How am I going to recover from there?” It are often rather underwhelming. Screen Shorts.